Maybe it needs an android studio installed for the internet connection to work.Step-by-step guide for importing apps from Android to Mac. Step 1: Make sure to install and launch the latest version of Dr.Fone Toolbox on your Mac. On the Dr.Fone interface tap the ‘Transfer’ tab first. Now, take a USB cable and then connect your Mac and Android phone together. Bluestacks is probably the most well known Android emulator that works on both Windows and Mac OS. It’s been around for a while and still receives updates on a regular basis.
![]() Connect Bluestacks Emulator Android Studio On Mac And AndroidOpen the UI designerIn the Android project view, go to the app/res/layout and double-click the activity_main.xml file to open it. Edit the UI layoutAt this stage, the user interface of our sample HelloDroid application is based on a very simple layout defined in the activity_main.xml file located in the res/layout folder.Let us modify the auto-generated user interface and see how the application layout is rendered without running it on any physical or virtual device. For details, see App Manifest Overview.Java: contains the Java source code files grouped by packages, including JUnit tests.Res: contains all non-code resources, such as XML layout files, UI strings, images, and so on.The Gradle Scripts folder contains all the project's build-related configuration files. It also declares the entry points of the application, along with permissions the application requires. Among other things, it declares the package name that serves as a unique identifier for your application and the minimum version of the Android SDK required for the device where the application will run. Pml n all songs mp3 free downloadPress Enter in the dialog that opens, confirm that you want to update all references to the image element id:In the Palette pane, pick the TextView element and drag it to the canvas below the image.The widget displays some default text: TextView. For this tutorial, we've downloaded a Hello Droid image from the internet and saved it with the dimensions 50x50 px.Return to the activity_main.xml file opened in the Designer pane, from the Palette choose the ImageView element, and drag it to the canvas to the position where you want the image to appear.In the Pick a Resource dialog that opens, choose the resource file you've added and click OK:Next, we need to modify the default id of the imageView element to be able to reference it later.Select it in the Component Tree and in the Attributes pane on the right, enter the new identifier in the id field: droidImage. To do this, right-click the text label and choose Delete from the context menu.Now the UI layout looks like the following, and we are ready to start designing the layout of our application: Add image to the UI layoutNow let's add a droid image to our layout.In the Android project view, expand the app/res folder and drag the image you want to use into the drawable folder. For the purpose of this tutorial, we are not going to modify it, but you can learn more about designing interfaces from Build a Responsive UI with ConstraintLayout.To eliminate distraction and only see how your layout is represented, click the Select Design Surface icon in the top-left corner and choose Design:Now let's delete the existing text element. In our example, the root element in activity_main.xml is ConstraintLayout that is responsible for positioning the elements of the application interface. ![]()
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